E02 Sonic the Hedgehog Game Example v 12.11.13

  • Introduction
  • What's New
  • License
  • Points of Note
  • Frequently Asked Questions
  • Example File Structure


    Introduction:

    What's New:

    License:

    Points of Note:

    Frequently Asked Questions:

    Example File Structure:


  • alias.def - This is the Alias Def file that E02 expects to find if any Alias Names are to be made available for use in this game's scripts
  • exclude.def - This is the file packing exclusion file that E02 expects to find if any files or folders found inside this game's game folder or any subfolder are to be left out when this game is "packed" (consolidated and protected) to a "game.e02" file
  • fonts.def - This is an the Game-Global fonts listing file, which loads all of the fonts that should be made available to the entire game. This file is loaded by "game.def"
  • game.def - This is the Game Def File that E02 expects to find in the Game Folder, which loads most game-global data
  • Info.txt - This is the "Info" file for this game. It is displayed in the in-program interface when "Info" is selected while highlighting the selection for this game. It may contain any textual information, but each line must be no longer than 38 characters. Note the capital "I"
  • keymap.def - This is the Key Map File that E02 expects to find in the Game Folder, which defines this game's key mappings for PC and Mac platforms
  • keypsp.def - This is the Key Map File that E02 expects to find in the Game Folder, which defines this game's key mappings for PSP
  • keywii.def - This is the Key Map File that E02 expects to find in the Game Folder, which defines this game's key mappings for Wii
  • keywiz.def - This is the Key Map File that E02 expects to find in the Game Folder, which defines this game's key mappings for GP2X Wiz
  • music.def - This is the Game-Global Music Def File, which loads all of the music files that should be made available to the entire game. This file is loaded by "game.def"
  • objects.def - This is the Game-Global Object Def File, which defines all of the Game Objects that should be made available to the entire game. This file is loaded by "game.def"
  • sfx.def - This is the Game-Global Sound Effect Def File, which loads all of the sound effect files that should be made available to the entire game. This file is loaded by "game.def"
  • tables.def - This is the Table Def File that E02 expects to find if any Game-Global Table Files are to be loaded, and loads all of the Table Files that should be made available to the entire game. If no Table Files were being used, this file would have been omitted