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; HCGE Sonic Example Game Register ID alias names, by Stealth ;
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:TC_Act
:0

:LS_Zone
:0

:LS_Act
:1

:SoundSelect
:2

:CheatFlags
:3

:Minutes     ;Used by intro and player reset in level inits, is ok to reset
:4

:Seconds
:5

:Frames
:6

:PlayTypeSelect	;Zone/Player Select Menu (takes the place of "Frames")
:6

:Param1
:7

:Param2
:8

:LevelTimer1
:9

:LevelTimer2
:10

:RingAniFrame
:11

:PriColPlane
:12

:P1_StartX
:13

:P1_StartY
:14

:P2_StartX
:15

:P2_StartY
:16

:Special_StartX
:17

:Special_StartY
:18

:BoundaryTimer1
:19

:BoundaryTimer2
:20

:Option_P1Char
:21

:Option_P2Char
:22

:Option_PlayMode
:23

:GameState
:24

:LevelTemp1
:25

:LevelTemp2
:26

:LevelTemp3
:27

:Level_2PPlayerCount
:28

:Level_2PCountDown
:29

:BGTimer1
:30

:BGTimer2
:31

:BGTimer3
:32

:BGTimer4
:33

:BGTimer5
:34

:CurrObj_Backup
:35

               ;36-67- P1 PosLog 00-1F
               ;68-99- P1 KeyLog 00-1F

:P1_PosLog
:36

:P1_KeyLog
:68

:P2_KeyControl
:101

:PosLog_Ctr
:102

:P2_JumpControl
:103

:P2_InputTimer
:104

:P2_OffscreenTimer
:105

:PauseFlag
:106

:DebugSetting
:107

:SuperSneakerCtr
:108

:InvincCtr
:109

:Drowning_Ctr
:110

:MusicType
:111

:Plat1_CtrDir
:112

:Plat1_Ctr
:113

:Plat1_Off
:114

:Plat1_Whole
:115

:Plat1_Dist
:116

:Plat1_Backup
:117

:Bonus_Time
:118

:Bonus_Ring
:119

:Bonus_Perfect
:120

:Bonus_Total
:121

:Ring_PerfectCount
:122

:AnimalID1
:123

:AnimalID2
:124

:Plat1_WholeHalf
:125

:Plat1_DistHalf
:126

:Plat1_BackupHalf
:127

:DemoKeys_P1
:128

:DemoKeys_P2
:129

:DemoFlag
:130

:DemoFade
:131

:EmeraldsCollected
:132

:EmeraldFlags
:133

:CurrentSpecialStage
:134

:SS_BackupZone
:135

:SS_BackupAct
:136

:SS_BackupRings
:137

:SS_BackupX
:138

:SS_BackupY
:139

:SS_BackupShield
:140

:SS_BackupMinutes
:141

:SS_BackupSeconds
:142

:NextZone
:143

:NextAct
:144

:2PCountdownFrames
:145

:2PCountdown
:146

:Water_Current
:147

:Water_Target
:148

:BigRingFlags
:149

:Continues
:150

:ShovePlayer_Ctr
:151

:CurrentDemo
:152
