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Headcannon is a Los Angeles-based software development business founded and run by myself. As a business and a brand, Headcannon is dedicated to working with first- and third-party technologies, as well as other businesses and individuals, to bring high-quality video games and development utilties to all relevant platforms. Headcannon specializes in "retro style" games, such as 2D classics of the 80's and 90's, and stands ready to face the challenge of creating fresh, solid "retro" styled or themed games, as well as assisting in the revival of old IP on today's platforms, with high performance, updated content, and gameplay that is true in form to the original

Current first-party technologies include the Headcannon Game Engine, a multiplatform, 2D retro-style engine that will be used to create first-party games, and is available for non-profit use by anyone, as well as being licenseable for other commercial projects.

 Who I Am

My name is Simon Thomley, though I typically develop using the alias "Stealth". I am an independent game and utilities developer, living in in Los Angeles, California.

Having dabbled in computer programming from an early age, I began serious work toward PC programming in 1995, and have since then dedicated a great amount of time to improving my products and the skill with which I develop them. I've had a fascination for video games for as long as I've been able to pick up and play them, which has led to an intense focus on the development of games and the utilities with which to modify and create them. This has also led me to study some of my favorites more closely by not only scrutinizing their behavior at run-time, but also by looking at them from the inside when possible, examining the data and even code. Through this and various reading materials, I have come to understand and respect the abilities of those who worked with older, "classic" hardware. This has also led to experience with and a certain level of specialization in embedded systems such as handhelds and classic home consoles, such as Nintendo's Gameboy Advance and DS, and Sega's Genesis/Megadrive, in particular.

 Why "Headcannon"?

Headcanon (with a single n), while not formally defined in any official english dictionary, has generally been used to refer to concepts or ideas based on existing media that are not canon (described and accepted by the original author of the media), but were created or assumed by and are accepted by fans or other observers of that media, en-masse or as an individual. Headcannon (with two n's) is pronounced the same as this word, and was chosen in-part as an homage to my start as a creator of fan content

While one of the purposes of Headcannon is to work with existing IP and update it for the current generation, occasionally injecting relevant ideas of my own and those of other fans in the process, anything to be created by Headcannon is initally, in a way, my own "personal canon"/"headcanon", which can be said to be blasted from my head and onto your gaming device of choice, as if by a cannon. Similarly, Headcannon provides products and services that assist you in doing the same thing with your own "headcanon"

Also, it's an excuse for the logo to be a guy with a cannon embedded in his head. How awesome is that?