"Animations" are very similar in nature to "Functions", and may perform any operation that can be performed by a standard Function. The only significant differences are that each Animation contains its own special timer for use in Frame delays, and that each Animation has an associated Sprite Frame ID whose corresponding Sprite is displayed for as long as that Animation remains active. Both can be controlled by Animation Script Commands.

A Sprite Frame that should display for more than one Game Frame does not need to be set repeatedly, but if a Sprite Frame set at the end of an Animation is meant to remain visible, the Animation must not be allowed to end (it should break and loop),

Multiple Animations and the "Primary Animation"

Animations and Status Script Objects

Animations and Players

Animations and Game Objects