Built-in Object Types


HCGE contains certain "Built-in Objects" that represent visual aspects that are important to gameplay. These Objects can be called as if they were a part of an "Object Def" that was loaded, even though they aren't, and are always available for use. Most are absolutely necesary, and all of them should generally be spawned during an Act Init Function.

Index:

9999 - _OType_Plane
9998 - _OType_Script
9997 - _OType_PlayerDraw
9996 - _OType_PlayerMove
9995 - _OType_PlayerScript
9994 - _OType_Water
9993 - _OType_Backdrop

Descriptions:
9999 - _OType_Plane

9998 - _OType_Script

9997 - _OType_PlayerDraw

9996 - _OType_PlayerMove

9995 - _OType_PlayerScript

9994 - _OType_Water

9993 - _OType_Backdrop